Raykanoid beta 0.3 | (arkanoid clone made with raylib)
← Return to Raykanoid beta 0.3 | (arkanoid clone made with raylib)
Devlog
- January 06, 2023 by VitalZero#raykanoid, #arkanoid, #update, #major, #raylib, #rresJust released version 0.3!!! Major changes: some bug fixes using Raylib 4.2 using rres as resource packer ( and pipeline) Please advice any bugs, comments and critics are welcome!... Continue reading
- October 28, 2022 by VitalZero#0.2, #arkanoid, #raykanoid, #raylib, #new release, #major release28/Oct/22 Just released version 0.2 with major changes! Added enemies Added new powerups Added intro Added animated logo Added a lot of stages Fixed a lot of issues with the collision system Fixed a l... Continue reading
- August 25, 2022 by VitalZero#state machine, #screen, #manager, #updateJust added screens through state manager. Working at the moment. There's still a little bug tho, seems like a memory leak. I hope I can release a new version really soon. Stay tuned!... Continue reading
- August 18, 2022 by VitalZero#raykanoid, #youtube, #video, #updateThis is a post just to show you guys, how the game is going: I still have a lot to do :D Tell me what you think!... Continue reading
- August 09, 2022 by VitalZero#speed, #indicator, #speed indicatorImplemented a naive speed indicator, seems to be working ok. Right now it's just a gradient rectangle that turns red with reaching max speed... Continue reading
- August 06, 2022 by VitalZero#Trail, #max speed, #ball, #particle system, #particleAdded a trail effect on ball's max speed, the ball turns red and gets a trail :D Also, rewrote the entire particle system, I think is good for now, and works very well. Added the game icon. Feedback w... Continue reading
- July 17, 2022 by VitalZero#added, #powerup, #paddle, #fullscreenAdded fullscreen (toggle on/off), large paddle powerup and paddle shots bullets and eliminates bricks on shot powerup! :D Need to rearrange the code, tho... Continue reading
- July 14, 2022 by VitalZero#release, #alpha, #fix, #dieAdded die condition and die animation for the paddle. Implemented the sticky powerup Fixed animation problems for the paddle animation transitions... Continue reading